What do you want to achieve? - I want to upload this accessory as UGC.
What is the issue? - I cannot upload it due to there being multiple meshes, however I cannot merge the meshes as the hair has to be DoubleSided or else it looks weird. Plus, the textures seem to stop working.
What solutions have you tried so far? - I tried looking everywhere for a solution, such as merging the meshes into an .obj, but then the hair started looking weird again and the textures didn’t load in properly.
Hey! So I just spent some time making this accessory, but when I try to upload it I get an error stating that there are “Unexpected Descendants”. I know what this means, however I have tried merging the meshes together and either the textures don’t load correctly, the hair looks weird, or both. I know that the hair has to be double-sided in order to look correct. Is there any way of being able to upload this, or will I just have to restart completely? This is my first time 3D modeling so I have no clue. Please let me know, thank you!
I am making the mesh in blender, and importing it into studio via a .fbx format.
The issue I’m having now is when I import it as one mesh (after I join multiple meshes together) only one texture is applied when it is imported and it doesn’t look right.
Your ugc can only have 1 texture at a time. You will have to limit the model to one texture and fit all of the uv maps into a square. Like this! You can optimize the model a lot more by using as little space as possible between each island, but for a model this simple it doesn’t matter as much.
Your mesh has too many triangles and too many uv islands. It needs to be more efficient to fix these issues. Try to use the appropriate amount of triangles and uv islands for your model. Here is an example of an efficient model
To upload a UGC accessory that you made, you need to have only one Mesh created in 3D software applications like Blender or Autodesk Maya and have only one texture for the asset. This is a mandatory rule that everyone is required to follow. Feel free to check out the Roblox Creator Documentation for more details if you would like:
In regards to creating a UV map for the eyes, you need to follow the same scope as @RZKU provided! Create one eye for the mesh, then use the modifier “Mirror” to create another eye on the other side of the asset.
Alright, thanks for all the help guys! Just one more question, how would i make hair like i did in the photo then without too many triangles? I was using NerbCurves before.