Not sure if I’m doing something wrong here but I can’t change the color for any beams, the texture itself is white so its not a black image, so I should be able to change the color but whenever I change the color it automatically resets to what it was previously (0,0,0), its doing the same thing for other beams too. Is this a bug or am I doing something wrong here?
at this moment, you can only change the color property via the three dot. Strangely, it also affects ParticleEmitter. I do have theory, it only broke for the Color property that uses ColorSequence instead of Color3. @0REO_GG