Can't change the color of a MeshPart even after setting its TextureID to 0

Im trying to change some unions into meshes for performance reasons, but I cant color the meshparts even after setting the texture id to 0
Changing the texture id to 0 worked for me in the past, but not this time

Any fixes for this?

i think the texture id of rbxassetid://0 is still something so try removing everything in that section and try again

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remove everything from the texture ID field. Should work.

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