local function checkprompt(plr: Player)
if plr.Team == survivor or spec then --error is here
rs.Remotes.DisableOnClient:FireClient(plr)
elseif plr.Team == tagger then
rs.Remotes.EnableOnClient:FireClient(plr)
end
end
Help is appreciated!
local function checkprompt(plr: Player)
if plr.Team == survivor or spec then --error is here
rs.Remotes.DisableOnClient:FireClient(plr)
elseif plr.Team == tagger then
rs.Remotes.EnableOnClient:FireClient(plr)
end
end
Help is appreciated!
Try adding a check to the player e.g.
if not plr then --you could use 'not plr:IsA("Player")'
return
end
Replaced if statement with a for loop lol
how is this function called, i cannot see how this alone give that off
“plr” Might be nil, try printing it to check