Exactly as the title says. I’ve tried looking for solutions but I couldn’t find anything that solved my problem.
Demonstration:
Possibly its because of your zindex, try setting the Surface Gui’s zindex to 2 and the part to 1
SurfaceGui does not have a ZIndex property. Same with a Part. But thanks for trying to help!
Does it potentially have anything to do with AlwaysOnTop?
Even if I enable AlwaysOnTop I still can’t click through the Part.
Hm do you know if it does actually work through parts like have you seen it in many other games or videos because im not sure if it works at all.
I’m not sure. Haven’t really seen that.
It may just not work in general as I dont see anyone making posts and the only one I did see while searching was someone asking for it to work with invisible parts infront of, it so I will guess it still doesnt work and it may never work.
On the overlapping part, go into properties, uncheck “CanCollide”, and then uncheck “CanQuery”, it should work after that.
I’ve already done that and it worked. But my script doesn’t. When I turn it off the player that enters the part can’t be tracked.
have the same surface gui duplicated, set it transparent to on, then move it in front of the part and it triggers the s g behind it…
edit: is the player inside of the part or is this the view of what the player would see ?
Can you explain more in detail or share your script so I can understand what you’re trying to accomplish?
I would like to but it seems like I found the solution. I just have to change the way my script works and problem solved. @Lord_BradyRocks idea also seems to work but it has some flaws. Thank you guys for taking your time and trying to help! <3
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.