Can't exploiters exploit hitbox in the client?

I’m using Muchacho Hitbox in the server and while testing the hitbox is delayed so I decided to do it in client. But I’m wondering can’t they manipulate the hitbox? Its my first time doing serious scripting and I only have few months of experience.

Almost everything that happens in the client can be exploitable, so yes they can probably exploit it somehow

how would I try to stop them? if you mind answering

Actually to the contrary, I don’t believe at this current moment until a more advanced exploit releases, that an exploiter can change the hitbox. Even if they do, the server and other clients wouldn’t recognize the change since it isn’t physics related (unless they change the position).

That being said, you have a couple of ways of fixing it.

You can either make the part anchored, and control the hitbox position via the server, set the network ownership to nil, then control from the server. Or just doing sanity checks to make sure the hitbox isn’t moved far away from the client.

If you are worried about hitbox size, then there is nothing to worry about since the client can’t control it (since size doesn’t have to do with the hitbox’s physics)

Oh I didn’t know about thanks for telling me :saluting_face:

but did u make the client handle only the hitbox?

I’m planning to do animation and combos there, I’m also gonna do vfx in client so the server doesn’t handle a lot of things

alright that sounds fine, but remember that the client is rather dangerous

I’m making a single player game so I’m not too worried about exploits but I still wanna make a decent exploit free game

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.