Can't figure out how to add another animation

I have a drill rifle that i bought from someone and im supposed to just add my animation to the module script and it works fine the only issue is that the gun doesnt point where its supposed to.

Explorer:
image
image

ModuleScript:

local module = {
	
	--[[ 93486321133853
	
	NOTE: The first animation of the list will be the default animation played when the weapon is equipped.
	
		FORMAT:
	
		{
			AnimationID = 0,
			Keybind = Enum.KeyCode.Key,
			Name = "",
			ToolNames = {"Name", "Name"}, -- This is for specifying what the tool name must be for this animation, in case you have multiple tools with different animations each.
		},
	
	
	]]
	
	{
		AnimationID = 123618343028591,
		Keybind = Enum.KeyCode.F,
		Name = "Shoulder Arms",
		ToolNames = {"Drill Rifle"},
	},
	
	{
		AnimationID = 88107498671636,
		Keybind = Enum.KeyCode.H,
		Name = "Port Arms",
		ToolNames = {"Drill Rifle"},
	},
	
	{
		AnimationID = 103378953035890,
		Keybind = Enum.KeyCode.V,
		Name = "Present Arms",
		ToolNames = {"Drill Rifle"},
	},
	
	{ -- MY CUSTOM ANIM
		AnimationID = 103970454036833,
		Keybind = Enum.KeyCode.G,
		Name = "Parade Rest",
		ToolNames = {"Drill Rifle"},
	},
	
}

return module

MotorHandler:

local tool = script.Parent

tool.Equipped:Connect(function()
	
	if tool.MainPart.Motor6D.Part0 == nil then
		tool.MainPart.Motor6D.Part0 = tool.Parent["Right Arm"]
	end
	
end)

LocalScript

local uis = game:GetService("UserInputService")

local lPlayer = game:GetService("Players").LocalPlayer
local char = lPlayer.Character or lPlayer.CharacterAdded:Wait()

local animations = require(game.ReplicatedStorage:WaitForChild("DrillWeapons"):WaitForChild("Settings"))

local tool = script.Parent

local animTrackTable = {}

local playingAnim = nil
local canSwitchAnim = true

for i, animData in ipairs(animations) do
	
	if table.find(animData.ToolNames, tool.Name) then
		local anim = Instance.new("Animation")
		anim.AnimationId = "rbxassetid://"..animData.AnimationID
		
		local track = char:WaitForChild("Humanoid"):WaitForChild("Animator"):LoadAnimation(anim)

		animTrackTable[animData.Keybind.Name] = {track,i}
	end

end

local ui = nil

tool.Equipped:Connect(function()
	
	if tool.MainPart.Motor6D.Part0 == nil then
		tool.MainPart.Motor6D:GetPropertyChangedSignal("Part0"):Wait()
	end
	
	
	
	if ui == nil then
		ui = game.ReplicatedStorage.DrillWeapons.KeybindList:Clone()
		ui.Parent = lPlayer.PlayerGui
		
		for _, animData in pairs(animations) do
			if table.find(animData.ToolNames, tool.Name) then
				local sample = ui.MainFrame.ScrollingFrame.Sample:Clone()
				sample.Name = animData.Name
				sample.Parent = ui.MainFrame.ScrollingFrame
				sample.TextLabel.Text = animData.Name..": "..animData.Keybind.Name
				sample.Visible = true
			end
		end
		
	else
		ui.Enabled = true
	end
	
	for _, anim in pairs(animTrackTable) do
		if anim[2] == 1 then
			anim[1]:Play()
			playingAnim = anim[1]
			break
		end
	end
	
end)

tool.Unequipped:Connect(function()
	playingAnim:Stop()
	playingAnim = nil
	canSwitchAnim = true
	ui.Enabled = false
end)

local track = nil

uis.InputBegan:Connect(function(input, typing)
	
	if typing == true then return end
	
	if tool.Parent == char and canSwitchAnim == true then
		
		if animTrackTable[input.KeyCode.Name] ~= nil then
			
			track = animTrackTable[input.KeyCode.Name][1]
			
			playingAnim:Stop()
			playingAnim = nil
			
			track:Play()
			playingAnim = track
			
			if track.Looped == false then
				
				local currentTrack = track
				
				canSwitchAnim = false
				
				while tool.Parent == char and track.TimePosition < track.Length*.99 do -- only reliable way with roblox animations :/ (getpropertychangedsignal doesn't work)
					task.wait()
				end
				
				if tool.Parent == char then
					track:AdjustSpeed(0)
				end
				
				canSwitchAnim = true
			end
			
		end
		
	end
	
end)

The first 3 work fine but the 4th one which is my custom animation plays the animation but the rifle is rotated weirdly on the arm

Normal Animations:
image
image

My custom animation:
image

How i want it:
image

Any help is appreciated :slight_smile:

help please
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