So I’m making something and it needs to check if the part is being touched or not. But this is already in a function so idk how i would do it.
So basically, on the server event, it checks if a part is touching a ore, and then if it is true (as well as a cooldown thing). If the ore exists or not will be a boolean in possibleOre. I’ve got no idea how to do this inside of another function (if i even have to do it in said function).
Here is the code for the server script in the tool
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local CollectionService = game:GetService("CollectionService")
local TweenService = game:GetService("TweenService")
local events = ReplicatedStorage.Events
local mineOre = events.MineOre
local oreMined = events.OreMined
local cooldown = {}
local touchpart = script.Parent.a
mineOre.OnServerEvent:Connect(function(player)
if cooldown[player] ~= true and possibleOre then
cooldown[player] = true
local character = player.Character
local humanoidRootPart = character.HumanoidRootPart
if CollectionService:HasTag(possibleOre, "Ore") then
local oreData = possibleOre.OreData
local oreHealth = oreData.CurrentHealth
local mineOreSound = oreData.MineOre
mineOreSound:Play()
oreHealth.Value -= 1
mineOreSound.Ended:Connect(function()
if oreHealth.Value <= 0 then
mineOreSound:Play()
oreMined:Fire(possibleOre)
end
end)
end
task.wait(1.5)
cooldown[player] = nil
end
end)