Hey Everyone!
I am trying to make a system where some NPCs can open doors and some other NPCs can’t.
What I want to achieve is to make the NPCs that can open doors have their pathfinding calculated beyond the door even if it’s closed, but I struggle at the part to make the door operate on both scenarios of the NPC that can open Doors and the one that cannot.
Is there a way to make NPCs that can calculate the pathfinding beyond closed doors and open them in proximity and NPCs that can’t open doors and have them as obstacles and not go beyond them?
Any suggestions would be greatly appreciated!