Can't figure out how to move a skinned mesh character

So I set up a skinned mesh and made a walk animation for it, but I can’t figure out how to make the mesh physically move (as in walk around) I tried to put a humanoid within it as well as used a HumanoidRootPart, played around with welding and tried to use Motor6D as well but nothing seems to work. Any advice?

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Here’s a common solution I found, which seemed to work.

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Thanks, that seemed to work :slight_smile: