So I set up a skinned mesh and made a walk animation for it, but I can’t figure out how to make the mesh physically move (as in walk around) I tried to put a humanoid within it as well as used a HumanoidRootPart, played around with welding and tried to use Motor6D as well but nothing seems to work. Any advice?
1 Like
Here’s a common solution I found, which seemed to work.
1 Like
Thanks, that seemed to work