I’ve tried to make some kind of script that whenever a player says something in chat, said thing gets printed inside the output, but for some reason, the filter doesn’t work, tried to add a game.Chat:FilterStringAsync
, but then it errors saying that there’s an argument missing.(ServerScript)
game.Players.PlayerAdded:Connect(function(plr)
plr.Chatted:Connect(function(msg)
print(msg)
end)
end)
Example: