Can't Find FPS Drop issue

Recently I’ve been working on my Café that I bought from another builder but it had a HORRIBLE FPS/Lag problem. I’ve tried to find the issue and I discovered that stripping the interior helped but didn’t find the CORE ISSUE. It’d be really helpful if someone more knowledgeable could find it or make a really close guess.

Some Things That Might Help Find the Issue:

  • When you look at the CAFE itself that is where the fps drop occurs, so it most likely isn’t terrain/exterior related.

Game Link: [NEW!] Vestí Cafe V1 - Roblox

Please leave any suggestions, finds or fixes in the replies. Thanks for your help!

Try to Unite everything of same color/texture, but Jesus dude, why would we pay you 500R$ to help you find a problem with your game?

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Oops, forgot to take it off sorry! Try now.

Unions cause massive lag. Try to minimize unions, and check the TriangleCount property (over 5000 = yikes)

Factors of lag from my experience:

  • unanchored welded parts
  • some particle emitters
  • extreme mesh-part and union use

However, for me, this place is running extremely smoothly.

[ After investigating and close attention, I have reason to believe there is a rather large amount of unions. Try scaling those down. ]

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Yeah actually It runs pretty smoothly for me, but my goal is REALLY GOOD optimization and my friend who has a low end PC said he had bad lag.

Probably the amount of detail in the game.
I would recommend swapping the glass materials with something else or change the lighting technology. But if you want to go the extra mile try and disable a lot of part shadows where they’re not needed.

When zooming out to view the whole map my FPS drops to about 140 compared to the normal 500

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Check your mesh collision type.

The worst collision type also means the better performance

Collsions:

Box - Collision as a box but best performance
Hull - basically wrapped like in tinfoil
Default - mostly fits the shape with small areas cut off (selected by default)
PreciseConvexDecompostion - fits exactly to the mesh (do NOT use this if you can help it, as its really bad for performance)


This picture doesn’t include PreciseConvexDecompostion because its kinda old

Also try turning off CastShadow for parts that dont need it

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