Yes. It is indeed a R15 game. I don’t know if the problem is as simple as a rigging issue. It might have something to do with the HumanoidDescription System.
The humanoid description system uses catalog IDs which are not animation IDs, but instead point to models containing the animation instances. You cannot use it in combination with actual animation IDs.
OP has to adapt the script to replace the animation instances instead.
Guess you’re right then, there is otherwise a way to play an animation as default for running by editing the Animation script at least as a solution for the original post.
The asset you provided, which I am guessing isn’t an animation asset, to apply a humanoid description it has to be an asset like this: Robot Run - Roblox
If you want a custom run animation I suggest editing the animation module and placing it into the starter character.
This probably isn’t needed but you would usually do 'rbxassetid://IDNUMBER' or 'rbxasset://IDNUMBER' one of them works I know that, maybe try those? I don’t usually use the straight up number, also make sure your users are R15 in-game because humanoid:ApplyDescription has only worked with R15 for me in the past.