Can't get rig animation to stay

Hello!

I am trying to make a gfx and am following some tutorials on youtube. I’ve got my avatar in its pose using the roblox animation editor, and the tutorials say to select the character in the explorer window then anchor it so the animation saves in place once you exit the animation editor. The problem is, when I try and click on the character in the explorer, it just closes out of the animation editor completely and I lose the animation until I reopen the editor. Does anyone know how I can do this, or how I can do it easily another way?

Thanks!

2 Likes

Did you place the editor as a window on the side of studios like the Explorer?

1 Like

Use the command bar and a script for it!
This anchors all the parts in your rig so that they stay still.

local Descendants = workspace:FindFirstChild("urrignameig"):GetDescendants()

for _ = 1, # Descendants do
local BasePart = Descendants[_]

if BasePart:IsA("BasePart") then
BasePart.Anchored = true
end
end
1 Like

But will it carry over when I export to blender?

It opens to a tab, at the bottom of my screen, no the side. Is there a difference?

Try for yourself
Characters are our worst demise.

No, there is no difference. I was just wondering if you had it tabbed on a side of studios.

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