Greetings, I have a problem with tables, when I try to get a value from a table it returns 0 (I call it as : table[‘Coins’])
main Script :
playerData = {
['Coins'] = 250,
['Gems'] = 0,
['Donate'] = 0,
['Lvl'] = 0,
['Exp'] = 0,
['SelectedTowers'] = {'Shooter'},
['OwnedTowers'] = {'Shooter'},
['Codes'] = {}
}
Events.loadValues:Fire(Player, PlayerData['Coins'], PlayerData['Donate'], PlayerData['Gems'],)
Secound script :
Events.loadValues.Event:Connect(function(Player : Player, a, b, c)
RunService.RenderStepped:Connect(function()
local PlayerGui = Player.PlayerGui
local Data = DataStore:GetAsync(Player.UserId)
local LobbyGui = PlayerGui.LobbyGui
local t = LobbyGui.Menu.Toolbar
local v = t.Values
v.Coins.Amount.Text = a
v.Donate.Amount.Text = b
v.Gems.Amount.Text = c
end)
end)