So as usual… my LEAST favorite platform ever existent… Blender… the people who make every easy thing as difficult as humanly possible. All I want to do is export the work I did in shading editor using node wrangler to Roblox… and what happens? You can’t… it saves to .blend properly but when I try to export the obj from blender… nothing I did saves. I am genuinely on the verge of crying over this. I am so sick knowing that there’s people out there who make amazing things and can’t even show it to people because of the most unintelligent platform ever. I can’t even put my strong dislike for Blender into appropriate words. If someone here could please help with this absolute nightmare… that would be great. Thank you!
Roblox doesn’t support shaders (though it does support materials to an extent) and an OBJ file is an Object file, no material is contained. An .mtl file is for materials, based on a quick Google search.
IDK if I can link Reddit posts here, so I recommend looking up your issue on Google Search and putting “reddit” at the end of it.
it’s a really sad situation because the guy on reddit does actually describe the same thing ChatGPT reiterated 1000 times to me. No matter how many ways they say it… without seeing them do it step by step I cannot learn it. I am a visual learner that is how I self taught myself Roblox programming. It is truly sad that there is no video tutorials on this subject. I am so disgusted with Blender for not having any tutorials showing how to do this.
I’m sure there’s a video on it somewhere on importing meshes into Roblox (more specific to your issue). I think your frustration is misguided towards Blender, but I digress.
Could you send me the .Blender file? DMs if you’d like it private. I could try to figure out the issue and export/import it myself. I could also provide a video of me doing that.
Absolutely! I don’t mind it’s a free texture. What I’m concerned about is that you aren’t going to be able to do it… and my concern is valid. I used node wrangler to make the texture look much more vibrant and the resolution align better with the mesh part. It is a complex set of nodes but if you manage to learn how to bake them yourself and then teach me how to do it… by all means shoot for the stars
Blender is not the problem here. You are blaming the tool, and not your lack of experience with it, which is the actual problem.
Roblox does not support shaders from blender. If you’re talking about normal, roughness, metallic, or color maps, you can bake them into textures and import them into roblox that way.
There are many tutorials for this online and I’d recommend seeking them out if that is your issue.
.obj and .fbx formats are for meshes, not shaders btw.
I’d highly recommend consulting a few tutorials to learn the program before getting angry at it because the layout can be very confusing for people who aren’t knowledgeable of the program.
do you know any other free/opensource 3d platform rather than blender??? there are mostly none and it’s the best option if you tried modeling in Roblox or in any other engine you will know that blender is a lot easier and faster to use to make models
and you will also need to bake your materials in some paid software’s to use them in game engines
Roblox and blender have different shading and materials systems you will need to bake your roughness /metaallic/etc… and use them in SurfaceAppearance
i agree that the material baking system is not easy there are addons which make baking easier, but they are paid so manually baking textures is a better option and like what ItsNathanity said there are many tutorials about that
this is the vid that helped me when i tried to bake textures
Texture Baking for Beginners (Blender Tutorial)
I do appreciate the fact you actually posted a tutorial that would help me with this. The guy in the video is very easily to follow along with. As soon as I properly UV unwrapped my object… boom my texture becomes distorted and doesn’t look like the way I made it look with node wrangler.
I do blame my lack of experience with it. I am a bit of a psychopath and I get very defensive and angry when wasting my time. The issue I am having has caused me to waste lots of my time and that is when I really lose it. With that being said… if you could maybe explain why node wrangler causes this issue to happen when uv unwrapping in blender and what I should do from here… that would be great. Thank you!
if you could also send me the file i could try checking out whats happening
I bought a $16 add on for blender to do all of this for me just for it to return a python error that nobody here will even understand. My bad luck has reached a new dimension.
Its possible you’re using it with an incorrect blender version. Could you tell me the name of the plugin?
I was gonna write down a few explanations and steps to follow but… since you are a visual learner, I thought I might as well just make a video.
It’s a bit quiet (so you might wanna raise your volume), but it shows two methods of doing what you want. With a more complex shape you might need a different video but for the specific object in the blend file you sent me it should work perfectly fine.
Watch my video so you see why this isn’t exactly what I was looking for and please help me do what I explained in my video. Here I have attached the png that you will need to achieve the same effect as me in blender.
If you can please help that would mean a lot. Thank you so much
Ok, I did a little bit of testing and I unfortunately can’t help you. The object and its textures are very weird. Normal maps are typically supposed to look similarly to this:
With purple, cyan, and other similar colors predominantly in the picture. Your normal map looks like this:
This isn’t really a normal map. I guess it could technically be used as one, but it’ll give weird results
And also, displacement maps normally displace the vertices of the mesh. But, for some reason, the displacement also modifies the shading/normals of the model. That is really weird. It completely goes against my understanding of 3D modelling and texturing.
I’d like to help you, but… the object and its textures are just too cursed… maybe there’s some way to get the result you’re looking for, but I would honestly recommend just starting over. Sorry that I can’t be of any more help.