Back when I started rigging objects in blender I have been following a tutorial ( Simple Rigging In Blender - YouTube ) which provides a detailed explanation on how the armature rig would be set up properly. I am not sure if that’s the cause but it feels like an armature is the reason of the problem.
This actually happened to me before. I dont remember how i fixed it, i think i just selected the rig and the mesh and then exported as an fbx with “export selection” marked but im not sure.
What i mean is that there could be something in the blender file thats having issues with exporting. You dont have to select everything. I only export this in my case (with the export selection only box) and it works. Not every single thing inside the rig
You’ll have to parent the bone properly, I don’t think there’s a way to bypass it. Ears and eyebrows work because you have already inserted a bone that affects them. The point of my statement that you had to extrude a bone straight to the nose without breaking the armature. I’ll try bringing examples of mine, although it’ll be painful to find proper images on mobile.
Not the best example but if you could see the armature on the gif provided, you can separatedly deform parts of the mesh that you’ve added the bone to. Extruding it all the way towards the nose would allow you to deform the nose without bringing much changes to the mesh itself.