I’ve removed everything that isn’t a BasePart, SpecialMesh or Model.
I asked recently for help in the Hidden Developers Discord server to no avail and have looked for a possible solution on platforms for Blender, also to no avail.
Yeah. The error happened to me previously but I found a workaround by screenshotting the map and placing the render of the character on top of it in Photoshop.
This time, the client wants a thumbnail of 10 characters, so I can’t do the same as above.
It looks like in the error, that blender couldn’t convert from that obj, to the format blender uses to understand. Maybe imporr the map little by little? Might be time consuming, but maybe you can find the part blender can’t translate. I’ve imported before and I’ve seen that blender can create complicated topology for a part even if it looks simple from the outside. Maybe blender couldn’t identify all the verticies from the info it was given. Maybe look at what part may look suspicious? I run on 2.82 and my blender always run bueno! Hopefully this gives an idea of some sort!