This is the issue:
Basically I have been trying to make a carrying system in roblox but the player can’t run and jump but If I move the player 10 studs or more above me then I can run and jump.
Here is the welding script (Players can’t collide btw)
local function weldPlayers(origin,carry)
local ro, rc=origin.HumanoidRootPart,carry.HumanoidRootPart
carry.Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
carry.HumanoidRootPart.Anchored = false
carry.HumanoidRootPart:SetNetworkOwner(game.Players:FindFirstChild(origin.Name))
carry.Humanoid:LoadAnimation(animation):Play()
origin.Humanoid:LoadAnimation(animation2):Play()
carry.Humanoid.PlatformStand = true
local w=Instance.new("Weld")
w.Name = "carried"
w.Part0 = ro
w.Part1 = rc
w.C1 = CFrame.new(0, -1.5, 0)
w.Parent = rc
for _,v in pairs(carry:GetChildren()) do
if v:IsA("BasePart") then
ps:SetPartCollisionGroup(v,"CarryCollision")
v.Massless = true
end
end
for _,v in pairs(origin:GetChildren()) do
if v:IsA("BasePart") then
ps:SetPartCollisionGroup(v,"CarryCollision")
v.Massless = true
end
end
end
Any help on the ANNOYING issue will be greatly appreciated!!