I’m trying to clone this animate script from server storage and parent it onto the character
Everything works when I fire the remote once but 2nd time it fires it doesn’t work
rEvent.OnServerEvent:Connect(function(player, instance, pos)
print("Remote Fired")
local Char = player.Character or player.CharacterAdded:Wait()
if Char then
print("got char")
local AnimateScript = serverStorage:FindFirstChild("Animate") -- First Remote fire I get it, 2nd remote fire this comes up as nil
print(AnimateScript)
if AnimateScript then
print("got animate script")
Char.Archivable = true
local CharClone = Char:Clone()
CharClone.Parent = game.Workspace
print("Cloned")
for _,v in pairs(CharClone:GetDescendants()) do
if v:IsA("BasePart") then
previousCollisionGroup[v] = v.CollisionGroupId
PhysicsService:SetPartCollisionGroup(v, "Humanoids")
end
end
local animateClone = AnimateScript:Clone()
AnimateScript.Parent = CharClone
local CharCloneHMR = CharClone:FindFirstChild("HumanoidRootPart")
if CharCloneHMR then
CharClone.PrimaryPart = CharCloneHMR
CharClone:SetPrimaryPartCFrame(CFrame.new(pos))
end
local HMR = Char:WaitForChild("HumanoidRootPart")
local NPCHMR = CharCloneHMR
NPCHMR:SetNetworkOwner(nil)
while wait (0.1) do
main(HMR, NPCHMR)
end
end
end
end)
It works the first time the remote fires but doesn’t work on the 2nd, should I put it into replicatedstorage instead?