Hi all. I have this loading screen script below, but it STILL SHOWS Roblox’s load screen before it finally switches to the one I’m trying to use. It does eventually show the right screen, and with a randomly selected tip…but not without first showing roblox’s standard load screen (the thumbnail for the game)
I keep the file below in ReplicatedFirst:
--
local function loadScreen()
local replicatedFirst = game:GetService("ReplicatedFirst")
replicatedFirst:RemoveDefaultLoadingScreen()
local players = game:GetService("Players")
local replicatedStorage = game:GetService("ReplicatedStorage")
local player = players.LocalPlayer
local playerGui = player:WaitForChild("PlayerGui")
local loadingMessage = playerGui:WaitForChild("LoadingMessage")
-- Create a basic loading screen
local loadTipsGui = playerGui:WaitForChild("LoadTipsGui")
local screenGui = playerGui:WaitForChild("LoadScreenGUI")
local loadScreensTable = screenGui:GetChildren()
--Loading tip variables
local loadingTipTable = require(playerGui:WaitForChild("LoadScreenTipsModule"))
local chosenTipNum = math.random(1,#loadingTipTable)
local chosenTip = loadingTipTable[chosenTipNum]
local loadTip = loadTipsGui:WaitForChild("LoadScreenTip")
local randomNumber = math.random(1,#loadScreensTable)
local loadScreenImage = loadScreensTable[randomNumber]
screenGui.IgnoreGuiInset = true
screenGui.Enabled = true
loadTipsGui.Enabled = true
loadScreenImage.Visible = true
loadingMessage.Visible = true
loadTip.Visible = true
loadTip.Text = chosenTip
--
wait(10) -- Optionally force screen to appear for a minimum number of seconds
--if not game:IsLoaded() then
-- game.Loaded:Wait()
--end
loadScreenImage.Visible = false
loadingMessage.Visible = false
screenGui.Enabled = false
screenGui.IgnoreGuiInset = false
loadTipsGui.Enabled = false
loadTip.Text = ""
loadTip.Visible = false
end
loadScreen()