Neither works, the particles just don’t gain speed, and the script seems to stop looping after one or two loops.
Neither works, the particles just don’t gain speed, and the script seems to stop looping after one or two loops.
presumming what killersonic said is correct: if you want the particles to change speed after they’ve been emitted you may need to set the speed to 0 and set locktopart to true. Then you can move the part. For a simpler setup the acceleration property should be enough of course.