Cant make particle emitter change speed with script?

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Neither works, the particles just don’t gain speed, and the script seems to stop looping after one or two loops.

  1. Active particles don’t get affected when you change the speed only new new particles do
  2. Speed is a number range not just a number
  3. To affect active particles use acceleration or drag
  4. The bottom loop will never run because the top loop never ends. Loops halt your code until they’re done
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presumming what killersonic said is correct: if you want the particles to change speed after they’ve been emitted you may need to set the speed to 0 and set locktopart to true. Then you can move the part. For a simpler setup the acceleration property should be enough of course.