-- game.Loaded:Wait()
local local_player = game:GetService("Players").LocalPlayer
local character = local_player.Character
local humanoid = character:FindFirstChildOfClass("Humanoid")
function shoot_projectile(distance)
local part = Instance.new("Part")
part.Anchored = true
part.CanCollide = false
part.Parent = workspace
part.CFrame = humanoid.RootPart.CFrame
part.Orientation = humanoid.RootPart.Orientation
local root_part = humanoid.RootPart
game:GetService("TweenService"):Create(part, TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
Position = root_part.Position + (root_part.CFrame.LookVector * distance)
}):Play()
game:GetService("Debris"):AddItem(part, 2)
end
while task.wait(2) do
spawn(function()
shoot_projectile(math.random(1, 100))
end)
end