Can't precisely select parts

While optimising my game’s map I’ve set a lot of models CollisionFidelity to “Box”

As shown in this video, I have part of a street lamp with it’s CollisionFidelity set to “Box”. I’m trying to select the grey part behind it but instead studio is still selecting the lamp part.

I appreciate this may not be a bug as such and maybe more of a feature request, however I don’t believe this used to happen.

Expected behavior

Studio selection should ignore “CollisionFidely” and precisely select where your mouse cursor is pointing

This is a feature request. The Roblox dragger system uses generic LuaU and Roblox methods and as it works on raycasting so it detects based on the collision fidelity.

Unless Roblox adds the ability to allow raycasts to depend on the actual triangle count of a mesh, this will stay as is unless you change the collision fidelity.