While optimising my game’s map I’ve set a lot of models CollisionFidelity to “Box”
As shown in this video, I have part of a street lamp with it’s CollisionFidelity set to “Box”. I’m trying to select the grey part behind it but instead studio is still selecting the lamp part.
I appreciate this may not be a bug as such and maybe more of a feature request, however I don’t believe this used to happen.
Expected behavior
Studio selection should ignore “CollisionFidely” and precisely select where your mouse cursor is pointing