When I try to preload a mesh or union in studio, it won’t load the asset and won’t end the PreloadAsync call. This bug isn’t happening in game. Sounds are still preloading.
Sample code:
local Mesh = Instance.new("SpecialMesh")
Mesh.MeshType = "FileMesh"
Mesh.MeshId = "rbxassetid://785024366"
local ContentProvider = game:GetService("ContentProvider")
print("START LOAD")
ContentProvider:PreloadAsync({Mesh})
print("LOAD FINISHED")
Output after 1 minute:
10:30:57.603 - Place1 was auto-saved
START LOAD
I am using Windows 10 Pro. I am doubtful the operating system matters, but I don’t have my OS X virtual machine working properly yet.