Can't Preload Meshes In Studio

When I try to preload a mesh or union in studio, it won’t load the asset and won’t end the PreloadAsync call. This bug isn’t happening in game. Sounds are still preloading.

Sample code:

local Mesh = Instance.new("SpecialMesh")
Mesh.MeshType = "FileMesh"
Mesh.MeshId = "rbxassetid://785024366"

local ContentProvider = game:GetService("ContentProvider")
print("START LOAD")
ContentProvider:PreloadAsync({Mesh})
print("LOAD FINISHED")

Output after 1 minute:

10:30:57.603 - Place1 was auto-saved
START LOAD

I am using Windows 10 Pro. I am doubtful the operating system matters, but I don’t have my OS X virtual machine working properly yet.

1 Like

I’ll fix it as soon as possible.

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