PS.first of all im not really good in scripting and im not good in english
hello guys i’m trying to make an animation play when i click R but i get this error
here is how its in the explorer
here is the script
local holding = false
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local tool = script.Parent
local configs = tool.Configs
local reserveammo = configs.ReserveAmmo.Value
local magsize = configs.MagSize.Value
local ammo = configs.Ammo.Value
local reloadtime = configs.ReloadTime.Value
local actionService = game:GetService("ContextActionService")
local idleAnim = char:WaitForChild("Humanoid"):LoadAnimation(script.Hold)
local shootAnim = char:WaitForChild("Humanoid"):LoadAnimation(script.Recoil)
local reload = char:WaitForChild("Humanoid"):LoadAnimation(script.Reload)
local shootEff = tool.Hole.shoot
local equipeff = tool.Hole["Equip sound"]
local reloadeff = tool.Hole["Reload Sound"]
tool.Equipped:Connect(function()
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.Icon = "http://www.roblox.com/asset?id=117431027"
game.ReplicatedStorage.ConnectM6D:FireServer(tool.BodyAttach)
char.UpperTorso.ToolGrip.Part0 = char.UpperTorso
char.UpperTorso.ToolGrip.Part1 = tool.BodyAttach
idleAnim:Play()
equipeff:Play()
holding = true
end)
tool.Unequipped:Connect(function()
local mouse = game.Players.LocalPlayer:GetMouse()
mouse.Icon = "http://www.roblox.com/asset?id=5801470647"
game.ReplicatedStorage.DisconnectM6D:FireServer()
idleAnim:Stop()
equipeff:Play()
holding = false
end)
tool.Activated:Connect(function()
local canshoot = true
if canshoot == true then
wait()
ammo = ammo - 1
canshoot = false
shootAnim:Play()
shootEff:Play()
wait(1)
canshoot = true
end
end)
local function reload()
local canreload = true
local needed = magsize - ammo
if holding == true and canreload == true then
wait()
canreload = false
ammo = magsize
reserveammo = reserveammo - needed
reload:Play()
reloadeff:Play()
wait(reloadtime)
canreload = true
end
if reserveammo < 0 then
ammo = ammo + reserveammo
reserveammo = 0
end
end
actionService:BindAction("Reload", reload, false, Enum.KeyCode.R)
how can i fix it ?