I’m having difficulty with a particular game where I’m not able to use the right-mouse button to drag and turn my camera player-wise, this is applicable both in the game and studio testing. This is despite the fact that my current is set to custom. However, I am able to rotate my camera using shfitlock only. I would like to have my camera revert back to the default one in which you can turn your camera freely. Thanks
I’d recommend looking at ContextActionService and how to bind specific controls to different keys without interfering with other functions. It can really help save time binding/unbinding controls on the fly depending on how/when a player uses a button.