Ok I have a mortar model and its primary part is welded to another part on a ship with WeldConstraint. All the parts in the mortar are welded (WeldConstraint) to its primary part. I want the the mortar to be rotated. (All its parts will rotate as well and offset is relative to the mortar’s primary part.) I cant get the mortar to rotate. Please help.
if you use RigidConstraint
https://developer.roblox.com/en-us/api-reference/class/RigidConstraint
then you can rotate the attachment and the morter should rotate
or another option is to use a HingeConstraint
https://developer.roblox.com/en-us/api-reference/class/HingeConstraint
then set the ActuatorType to servo
https://developer.roblox.com/en-us/api-reference/property/HingeConstraint/ActuatorType
and then you can use TargetAngle so the servo rotates to the angle you want
https://developer.roblox.com/en-us/api-reference/property/HingeConstraint/TargetAngle
Ok i set up the rigid constraint but i cant get it to work. I set the cframe of the attachment to the rotation I wanted but the part just suddenly disappeared and was shaking in the air
im not sure how you are setting the CFrame but maybe setting the WorldCFrame might work better ??
https://developer.roblox.com/en-us/api-reference/property/Attachment/WorldCFrame
Im sorry. Idk what I just did but it works now. There was something else being welded to the mortar parts. Anyways this is my code
local SteerCFrame = Attachment.CFrame * CFrame.Angles(math.rad(RotationIncrement * VehicleSeat.Steer), 0, 0)
Attachment.CFrame = SteerCFrame
Model:SetPrimaryPartCFrame(Attachment.CFrame)
if your using RigidConstraint all you should need to do is
Attachment.CFrame *= CFrame.Angles(math.rad(RotationIncrement * VehicleSeat.Steer), 0, 0)