Strangely, even if I give a part’s orientation property the value of the HumanoidRootPart’s orientation at every frame from a local script, the change doesn’t happen instantly.
How is that even possible?
Code:
Seems like a bug that has to deal with Shift Lock movement, since with fast normal moves it works as intended. You can try using :BindToRenderStep() and set first the orientation to get a micro-faster response.
A solution I found is to rotate the part after the Y-axis of the player’s camera when the player is in first person mode or has the shift lock enabled, otherwise just use the old code.