Can't see normal map details when clocktime is set to 0

I want all the details from the normal map to be visible even when clocktime is set to 0.
I also noticed light effects, if shining on the mesh, also hides details (which I don’t want aswell)

Here are some pictures:


help2

So far the only thing that makes the normal map details stay when clocktime is set to 0, is if I change the lighting setting “Technology” from ShadowMap to Future. But this just makes every other part too shiny so it’s not really a solution.
Here is a picture of how that looks:
help3

You just need to set the Specular and Diffuse to 1.

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That will only fix this problem in Roblox Studio. I think they want the normal map’s details to remain visible at midnight, even in a published version.

Maybe a similar kind of scripted light would work for this, like a part with a SurfaceLight welded to the camera, or a light attached to the local player (client-side only so other players don’t illuminate stuff)…

One problem with my idea above is that really, PBR maps are very limited when using ShadowMap lighting; There, only the sun and moon produce those “fake light reflection orbs” on the ground, while other light sources don’t. This isn’t the case when using Future lighting.

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It’s mostly because your normal maps will work off of your HDRI / Skybox. If it’s dark the normal map has no information to give it texture. You’ll need to add a light to give the normal map information to read so it can do its magic.

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