I want all the details from the normal map to be visible even when clocktime is set to 0.
I also noticed light effects, if shining on the mesh, also hides details (which I don’t want aswell)
So far the only thing that makes the normal map details stay when clocktime is set to 0, is if I change the lighting setting “Technology” from ShadowMap to Future. But this just makes every other part too shiny so it’s not really a solution.
Here is a picture of how that looks:
That will only fix this problem in Roblox Studio. I think they want the normal map’s details to remain visible at midnight, even in a published version.
Maybe a similar kind of scripted light would work for this, like a part with a SurfaceLight welded to the camera, or a light attached to the local player (client-side only so other players don’t illuminate stuff)…
One problem with my idea above is that really, PBR maps are very limited when using ShadowMap lighting; There, only the sun and moon produce those “fake light reflection orbs” on the ground, while other light sources don’t. This isn’t the case when using Future lighting.
It’s mostly because your normal maps will work off of your HDRI / Skybox. If it’s dark the normal map has no information to give it texture. You’ll need to add a light to give the normal map information to read so it can do its magic.