hello robloxians,
so i am work on game and while i am get closer to the flat terrain so this is “remove/hide” the terrain.
how can i fix that?
here is a pictures:
thanks for the help.
2 Likes
Vernlage
(Vern)
February 22, 2020, 11:18am
#2
It’s probably something to do with rendering but I may be wrong
Try using 10 graphics
3 Likes
wevetments
(wevetments)
February 22, 2020, 3:15pm
#3
There were several reports that came in not so long ago, your issue may be related to one of them:
When streaming enabled is turned on, Terrain begins to do what appears to be viewport culling when a player’s camera looks away from a segment of terrain. Doesn’t happen to every part of the terrain, only at certain sporadic segments.
https://gyazo.com/ad96f5a7b5239e4ff61d42b900b0bc12.mp4
Streaming Enabled settings are as follows: [image]
When using Grow, Erode or Flatten in Studio on a large brush size, every once and awhile the rendered Voxels will “tear” creating an expanding invisible patch of terrain.
[image]
The only way to resolve this is to move your camera out of the render distance so LoD kicks in and re-renders the patch.
This happens quite frequently so its started to get annoying, since I can’t see the result of what I’m working on (happens every 2-3 minutes).
This problem seems to have started yesterday. I didn’t change anything that’d be related to this.
My game has a map roughly 4096x4096 and uses StreamingEnabled. I started receiving a bunch of reports of the terrain being invisible for a split second in some places, and completely missing in others.
[image]
[image]
One player said it only happens at a certain camera angle, so my immediate thought is that it might be a culling issue. I reproduced it on my Windows computer running the normal W…
1 Like
Fluorlite
(Fluorlite)
February 22, 2020, 6:10pm
#4
I’ve been experiencing this same issue with my smooth terrain, and it’s frustrating, especially when I’m trying to see close up bricks/meshes on my smooth terrain. I hope it’s fixed relatively soon.
1 Like