I’m trying to clone a character basepart then position to an attachement however it’s not seem to be appearing.
local __CLONE= Character:FindFirstChild("Right Leg"):Clone()
__CLONE.Parent = __HANDLE
__CLONE.Position = __HANDLE.Attachment.Position
__CLONE.Anchored = true
local __WELD = Instance.new("WeldConstraint")
__WELD.Parent = __HANDLE
__WELD.Name = "fakeweld"
__WELD.Part0 = __HANDLE.Close
__WELD.Part1 = __CLONE
EIitium
(Elitium)
#2
Is the Character archivable? (allows it to be cloned)
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Not that i’m aware of, How do i turn it on?
AdSomnum
(kai)
#4
You can run this script in ServerScriptService.
game:GetService("Players").PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
character.Archivable = true
end)
end)
Hope this helped! 
I tried that and the character right leg still wouldn’t clone.
AdSomnum
(kai)
#6
I’m not sure, I tried enabling archivable like that and it worked. I haven’t tried cloning anything, I will try now
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AdSomnum
(kai)
#7


Cloning seemed to work for me.
Try this in the Roblox client, studio doesn’t pick up .PlayerAdded events due to them connecting too late.
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