I’ve been setting PlayerGui.SelectionImageObject to an invisible frame for a while now and used my own custom gamepad cursor selection methods. However, I can no longer set PlayerGui.SelectionImageObject. It doesn’t error, it just doesn’t do anything.
It appears to be working again for setting the SelectionImageObject of a GuiObject.
But I have a question since I’ve never used this property prior to encountering this bug: if you set the SelectionImageObject of the PlayerGui, does it use that image for all descendants? If that’s how it’s supposed to work, then that part is still broken.