i’m making a speed simulator where you collect orbs to gain speed, but if you run fast into a wall or something thats bigger than ur avatar it trips down and activates the Falling down humanoid state and after a while it changes to GettingUp but i tried to make it change instantly to GettingUp but it won’t change i did
Humanoid.StateChanged:Connect(function(_, newState)
if newState == Enum.HumanoidStateType.FallingDown then
Humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
end
end)
that also seems to not work, i tried enabling physics but that didn’t help
Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics, true)
i want the character to not trip at all