module.setupPlayer = function(player:Player)
baseFunctions.loadPlayerCharacter(player,workspace:WaitForChild('World').Spawns.Other.SpawnLocation)
setupEvent:FireClient(player)
warn('HERE WE GO ZZ')
-- handle new items
player.Backpack.ChildAdded:Connect(function(child)
warn(child)
if child:IsA('Tool') then
if not lootDrops.NotContraband[child.Name] and player.Team == teams.Prisoners then -- has contraband, make them damagable
print('PLAYER HAS CONTRABAND')
else
print('Is not contraband')
end
end
end)
end
Ok so in theory this should work right, IT DOESNT.
The warn before the stuff runs, so I know it should be happening, except when a child is added, still nothing.
I dont know why this happens so if anyone knows thatd be nice