Recently I was trying to tween a model by using the primary part then unanchor and weld every part to that primary part.
The problem is that the primary part rotates but the others stay still in the air or move very slowly.
I used WeldConstraint for it
Script:
local tween = game:GetService("TweenService")
local TI = TweenInfo.new(2, Enum.EasingStyle.Circular, Enum.EasingDirection.InOut, math.huge, true)
script.Parent["Oreo Death Thingy"].Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent.Humanoid:TakeDamage(10)
end
end)
tween:Create(script.Parent.SpiningPart, TI, {Orientation = Vector3.new(-30,0,0)}):Play()