When a CanvasGroup is fully clipped by its parent that has ClipDescendants set to true, its rotated descendants won’t clip. This is what it looks like in a live game:
In the video, as soon as the CanvasGroup object is fully clipped, the rotated frame underneath it is no longer clipped. This wasn’t an issue until recently.
This only occurs in live games and not in studio from what I’ve seen. Maybe I’m not seeing the bug in studio because I have the flexbox beta enabled? You can find a reproduction of the bug here:
Does this happen recently? we enabled a feature recently that right now is only available in desktop clients, we can double check if turning off the feature fix the issue. Thanks