CanvasGroup Performance Concerns

I’d like to use CanvasGroups for their GroupTransparency property to ease up the transition between UI Elements.

The UI Element I am trying to convert into a CanvasGroup is a Health Bar UI.

The bars change during gameplay, and the player has an option in their settings to scale the overall size of the bar to their liking.

Would using CanvasGroup for this UI Element be a bad idea? I used it before on this element but I didn’t notice any performance issues.

it’s already optimized as possible thanks to it’s auto quality but it makes other text unreadable if it’s too small along with low memory, they don’t rlly scale based on graphics lvl from what I’ve used so far so blurry UI with CanvasGroup is the only painful part.

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