I’d like to use CanvasGroups for their GroupTransparency property to ease up the transition between UI Elements.
The UI Element I am trying to convert into a CanvasGroup is a Health Bar UI.
The bars change during gameplay, and the player has an option in their settings to scale the overall size of the bar to their liking.
Would using CanvasGroup for this UI Element be a bad idea? I used it before on this element but I didn’t notice any performance issues.