When making a canvas group, and setting one of its axes size, no matter if it is X or Y above 512 pixels, the CanvasGroup content is blurred.
I also noticed that this only happens when the graphics level is below 4 (in game) and below 7 (in studio)
Main examples here:
Theres nothing more than just the TextLabels inside those CanvasGroups!
Another examples:
These are my PC specs:
Windows 10 22H2
Intel(R) Core™ i7-7600U CPU @ 2.80GHz
16 GBs of RAM
NVIDIA GeForce 930MX (2 GB)
Expected behavior
I understand that this may be to improve performance for those who do not have such a powerful device, which would also be my case.
But this makes the menus I make for my games not readable at all!
sadly a canvasgroups content is intentionally low-resolution on lower graphics settings (scroll to bottom of post):
What is CanvasGroup?
CanvasGroup is an instance that allows you to specify a sub-tree of UI instances as a group and render them together like one item. Transparency and color tint can be applied to the whole group through GroupTransparency and GroupColor properties on CanvasGroup.
How do I use it?
After enabling Canvas Group in Studio Beta features with the following steps:
How to Enable Studio Beta Features
Below is an example of the new CanvasGroup instance to create a semi-transp…
you can try setting the position to a whole number (if you are using “scale”, and not “offset”, like i described in this bug report:
Bug Report:
A CanvasGroup will go blurry if absolute position has a decimal, even when the Graphics Quality is set to 10, and the Studio Graphics Level is set to 21:
[bugreportimage]
This issue becomes worse as the decimal gets bigger, and the amount of CanvasGroups nested.
Reproduction Steps:
Create a new CanvasGroup, set its scale size/position to something that makes the AbsolutePosition have a decimal. Inside, make another CanvasGroup with its size being 1, 1. Place any element inside, a…
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Thanks for clarifying! although it’s a bit confusing, it didn’t happen before, and now that it happened, and that it only happened with some canvasgroups, it made me think it was a bug, but I think the real bug was that it didn’t get blurry.
But thank you!
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