Hi
Well as the title says i am planning an anti-overturn system for cars in my game just like mario kart does.
So well i would like help on how to implement the system.
The things proposed:
- Create a PART that follows the car.
- Raycast down the car to get the normal of the surface that the car is above.
- Get the normal and according to that normal, rotate the PART according to surface above
- Use align orientation to get the car rotated smoothly.
Extra: I also want to delete the inerthia from the car so it just dont go down when its in on a stemp ramp or similar
Any help is apreciated