So, I have a part, and when something touches it, it breaks joints in that model, this works as a car crash mechanic for cars, but i was wondering if there was a way to stop it from breaking joints of specific parts of a character such as the Neck joint and the Torso, Humanoid root part etc.
if not joint.Parent.Parent:FindFirstChild([[Humanoid]]) then
joint:Destroy()
end
Is a good way to check if the joint is in a person. You could also do this for specific joints:
local AllowedJoints = {[[Neck]], [[UpperTorso]]}
if table.find(joint.Part0.Name) ~= false then
-- Don’t destroy
elseif table.find(joint.Part1.Name) ~= false then
-- Don’t destroy
else
joint:Destroy()
end
if not joint.Parent.Parent:FindFirstChild([[Humanoid]]) then
function onTouched(hit)
hit:BreakJoints()
end
end
Here is the code im currently using inside of the Wall. its not working.
Try this
function hit(part)
if not part.Parent:FindFirstChild([[Humanoid]]) then
part:BreakJoints()
end
end
script.Parent.Touched:Connect(hit)
Unfortunately, it doesn’t work, I tried editing it around a bit using the original script (That works perfectly except for how it still breaks the joints for the humanoid)
it also seems that it doesnt recognize “part”
Can u send a screenshot of the entire function pls?
Replace part
with hit
30 chars
thank you so much that works!
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