Car flip system when press V

Hey! In my cars for my game I have completed the chassis but now all I need is a car flip system. I have tries doing this with Body Gyro but it gets messy. I also need it to look smooth but I would have TweenService or CFrame at last resort.

All the best, GalaxyWorld

STAY SAFE FELLOW DEVS!

4 Likes

What I have done for my game, and has really worked well, is to make a bodygyro(without infinite torque), and put it in a part that is the center of the vehicle but at chassis level(so like center not centered on Y axis but lower). Then what I do, is I get the current vehicle lookvector, and flatten it to only X and Z, Y being 0. By setting that lookvector as a CFrame for the bodygyro, the vehicle always flips while still facing same direction you are pointing at(doesn’t spin in a default one). I then just disable the bodygyro after 3 seconds.

I hope that will help you :slight_smile:

11 Likes

Thanks, that’s perfect right?!

2 Likes

Well, if your issue was that is was spinning around using body gyro, then yes setting the lookvector first should solve the issue

As for instability, I never had either fling or something while flipping. It was also tested while having a trailer

4 Likes

Hey, I’m a bit confused on how to do this, would you mind helping me? I don’t understand the LookVector bit.