Car floating in the air?

In my game some cars float in the air after they’re spawned. On the server it acts as normal, and if you move the car using the select tool in Server it fixes on the client. This only happens after the car is customized and all bodymovers/etc are removed after customization so it shouldn’t be from that.

This is the spawn script

Car = Car:Clone()
currentcar[Driver] = Car
local Seat = Car.DriveSeat

		Car.PrimaryPart = Seat
		

		Seat.Driver.Value = Driver
		if pos then
			Seat.Pos.Value = pos
		else
			pos=Driver.Character.HumanoidRootPart.CFrame*CFrame.new(-5,9,0)
			Seat.Pos.Value = pos
		end

		Car:PivotTo(pos)
	
		Car.Parent=workspace
		
		
		Seat.Server.Disabled=false

When the car floats in the air everything is normal except the car doesn’t move, wheels don’t turn, it’s as if the whole car is welded to a part. The scripts work normal as the lights turn on/off with the throttle and RPMs go up

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Setnetworkowner doesn’t make a difference, only thing that fixes it is moving it in Server with the select tool