In my game some cars float in the air after they’re spawned. On the server it acts as normal, and if you move the car using the select tool in Server it fixes on the client. This only happens after the car is customized and all bodymovers/etc are removed after customization so it shouldn’t be from that.
This is the spawn script
Car = Car:Clone()
currentcar[Driver] = Car
local Seat = Car.DriveSeat
Car.PrimaryPart = Seat
Seat.Driver.Value = Driver
if pos then
Seat.Pos.Value = pos
else
pos=Driver.Character.HumanoidRootPart.CFrame*CFrame.new(-5,9,0)
Seat.Pos.Value = pos
end
Car:PivotTo(pos)
Car.Parent=workspace
Seat.Server.Disabled=false
When the car floats in the air everything is normal except the car doesn’t move, wheels don’t turn, it’s as if the whole car is welded to a part. The scripts work normal as the lights turn on/off with the throttle and RPMs go up