I rigged my car, it uses a chassis i made but i think my problem is the scripting but rather how i rigged the car. So how the car works is that it has a part named Platform, what it does is that it is connect to the wheels, and all the other parts of the car are welded to the platform, this is how it looks like, (all the car parts that are connect to the platform are invisible)
green is platform
but another catch, the wheels you see aren’t the actual wheels, they are welded to the actual wheels that make the car move. So the ones you see in the picture above are just for show because those wheels by itself won’t rlly move the car, so this is how the actual wheels look, (physical wheels):
so my problem is in the title of the topic. It wobbles, i have seen posts here that have the same issue but they all are solved because their wheels aren’t “spherical wheels”, which are the ones i’m using but it still wobbles pretty bad. especially when you accelerate. For my rigging i use Springs, cylndrical constrains and attachements for my springs i have the damping really high, 5000 and the stiffness to 50000) and and its not a all wheel drive it is a 4 wheel drive, there a 6 wheels, the ones in the front are in charge of turning and steering. so for the back 4, i have the actuatorType set to motor, and for the front i have it set to none. i have the physical wheels y and z position set to zero
video of the wobblying: