Car mesh deformation

So I finally learnt mesh deformation through various tutorials and came upto this checkpoint :-

I want to know how I can implement this in-game (Checking which part gets hit, depth of dent etc). Any tutorials, reference links or explanations are welcome


I think you should put this in #help-and-feedback:art-design-support, not scripting support.

Bruv this is about how I can script the deformation in-game. How does art and design even relate to this?