Hello, My name is Fahed and I present you all with a racing game thats based on more than just racing. This game has a marshaling system just like tracks in real life (based on FIA Rules, The same authority that handles Formula 1, World Endurance Racing and so much more)
here is an explanation of the marshaling system these flags have full functionality all over the track and are issued automatically by itself! Except for a few that requires race marshals intervention.
The Safety Car, Code 60 and Red Flag will be issued by a community approved Race Official. Yes this game relies on the community to role play as race officials and soon to be added recovery team (for recovery cars and removing oil spills)
The game currently has 2 modes a hot lap and race mode.
Hot Lap
The default mode is where players can try to set the fastest laps abiding track limits and can compete against the top 100 global leaderboards. This can used as a starting point for new players to learn the track and the rules and also be used as a qualifying format for race events.
Race (Standing Start)
This can issued by a race official or a vip server owner. Players can gird up based on the Race Official or Vip Server Owners guideance. Once issued the starter lights will sequence and when all the lights go out the race begins. Players will have to race safety as they can incur penalties for track limits, unsafe rejoin and stopping on track (more functionality to be added). At the end of the race all penalties will be sorted and the final player crosses the finish line the race results will be published on the race leaderboards.
heres few clips from a full server race tested for 10 laps:
You can test out the game here, Keep in mind I am working on this alone and the game currently only has one car and no barriers at the moment.
My passion for this game comes from attending track days in person and watching alot of formula 1 and world endurance championship races. Thank you for reading heres a clip from a formula 4 race ive been too