Klaxum
(Sith)
June 14, 2020, 12:34am
#1
Since my car at this point only relies on physics, I’m posting this here.
I’ve found my car to produce an odd behaviour when I try to sit on it
I have no idea why it does this, and every part that isn’t supposed to move gets welded to the main vehicle seat.
This is how my suspension looks like, in case anybody needs to know.
4 Likes
TinexRB
(TinexDEV)
June 14, 2020, 12:41am
#2
Unfortunately, I have no experience with car physics, you might want to add this in to scripting support if possible.
Random idea but try making the car non collide-able. Maybe the player is pushing it when getting in?
Klaxum
(Sith)
June 14, 2020, 3:46am
#4
Every part of the car is non collideable except the wheels, and most of the times you’ll never be able to touch the wheels in a relevant manner.
Klaxum
(Sith)
June 14, 2020, 5:03am
#5
I was able to fix it
I just had to increase the size of the vehicle seat, and I don’t know why. It can’t be the mass because I even tried changing it.
3 Likes
Epixerty
(epix)
November 23, 2021, 8:32pm
#6
im having the same issue, do you know how much i should resize it?
dxlorean
(dxlorean)
May 8, 2023, 10:00pm
#7
Bless you. i was facing the same problem and made the seat bigger and it worked. what a weird bug
That’s not a bug, but rather priority. Seat should have more priority (mass, size) that character, so character will be tped to seat. Otherwise, seat and everything welded to it will teleport to character.