I want to achieve that my car stalls at a random time and plays the car failing sound while making the engine sounds .Playing property to false and after the random time that the engine sounds .Playing property is set to true and the car failing sound stops playing.
I got it working but not really,
i modified the script so much that it literally now breaks studio.
Can you guys correct my code or help me achieve my goal?
here is the script:
local FailSound = script.Parent.Chassis.FloorPanel.FailStart
local SoundDirectory = script.Parent.Chassis.FloorPanel --where the 3 engine sounds are located
local part = script.Parent.Chassis.FloorPanel --the part used for decreasing velocity
local Eng = true
while true do
for _, Sound in ipairs(SoundDirectory:GetChildren()) do
if Sound.Name == "Sound" then --finding 3 engine sounds that have the same name
print("Found the Sounds")
local randomDelay = math.random(1, 6)
Eng = false
wait(randomDelay)
Eng = true
while Eng do
FailSound.Playing = true --Cars engine stalled
print("Car failing to start")
Sound.Playing = false --the sounds in the car should stop playing (engine sounds)
script.Parent.Parent.Car:SetAttribute("MaxSpeed", 0)--speed is 0 because engine stalled
if not (part.Velocity == Vector3.new(0,0,0)) then
part.Velocity = part.Velocity * 20 -- tried to make the car slower by decreasing its velocity
else
randomDelay = math.random(1, 6)
wait(randomDelay)
Eng = false
Sound.Playing = true
FailSound.Playing = false
script.Parent.Parent.Car:SetAttribute("MaxSpeed", 101.5) -- after a random time, car finally starts and drives
randomDelay = math.random(1, 6)
wait(randomDelay)
Eng = true
end
end
end
end
end
I would be very happy to get this code working