Car Spawning UI: Viewports?

What am I attempting to achieve?
I’m attempting to make a Car Spawning System. Where the user can interact and choose what car to have using a User Interface. In this UI, there would be a preview to see what car is selected.
My problem is that I’m unsure if I should just build a scene where you can preview these cars and attach the camera onto the car OR I should just use Viewports.

Issue is that I’m concerned that it could not be optimal to have a car on a Viewport, since they’re detailed mesh vehicles.

Any suggestion is appreciated.

1 Like

At this point in time, ViewPorts still have a lot of room for improvement and optimisation, probably using a scene with camera manipulation would be better at the moment.

4 Likes

If you are worried about ViewportFrames, there is always the tried-and-true method of attaching the objects to the Camera. This can help you with that. It is harder to program and you will have to play with the lighting on the objects, but you won’t have to worry about slow render speeds. I suggest you try both and compare speeds.

1 Like