hey. im making a car but my steering is inverted. basically, A is right and D is left. the “Create Motors and Doors 2” script is what im using and it has Motor6d in it also. not an scripter so i’m not sure on how to fix this.
wait(1)-- give it time to adjust to the scary and new environment of Backpack
SeatValue = script:WaitForChild(“Seat”)-- orient ourselves to the car we are sitting in
if SeatValue:IsA(“ObjectValue”) and SeatValue.Value and SeatValue.Value:IsA(“VehicleSeat”) then
seat = SeatValue.Value
car = seat.Parent
if seat:FindFirstChild("RocketPropulsion") then
seat.RocketPropulsion:Fire()--THIS DOESNT WORK MEGA QQ
end
local RemoteControlled = car:FindFirstChild("ControlByRemote")
while seat:FindFirstChild("SeatWeld") and RemoteControlled do--what this loop does is continue running until the
wait()--statement between the "while" and "do" is not true.
if not RemoteControlled:IsA("VehicleSeat") then --think you can make ControlByRemote a different part and make it break?
break-- NOPE!!!!! Still won't break!
end-- (well, I suppose so because it says break over there)
RemoteControlled.Throttle = seat.Throttle-- but the important bit is no red text
if car:FindFirstChild("LeftMotor") then
car.LeftMotor.DesiredAngle = seat.Steer*math.rad(40-RemoteControlled.Velocity.magnitude/4)
end
if car:FindFirstChild("RightMotor") then
car.RightMotor.DesiredAngle = seat.Steer*math.rad(40-RemoteControlled.Velocity.magnitude/4)
end
if car:FindFirstChild("Configuration") then
if seat.Throttle == 1 and car.Configuration:FindFirstChild("Forwards Speed") then
RemoteControlled.MaxSpeed = car.Configuration["Forwards Speed"].Value
elseif seat.Throttle == 0 then
RemoteControlled.MaxSpeed = 0
elseif seat.Throttle == -1 and car.Configuration:FindFirstChild("Reverse Speed") then
RemoteControlled.MaxSpeed = car.Configuration["Reverse Speed"].Value
end
end
end
-- the interesting thing about loops is they stop everything below them from running
-- until the loop stops. When the loop stops because the player is no longer sitting
-- the below code will run:
if seat:FindFirstChild("RocketPropulsion") then
seat.RocketPropulsion:Abort()--I'LL JUST LEAVE IT IN IN CASE IT EVER DOES
end
You need to make the desired angle a negative so what you can do is for Left and Right is add a negative infront of seat. Example: -seat.Steer*math.rad(40-RemoteControlled.Velocity.magnitude/4)
Make sure you put a negative on both Left and Right and you should be good.
if seat:FindFirstChild("RocketPropulsion") then
seat.RocketPropulsion:Fire()--THIS DOESNT WORK MEGA QQ
end
local RemoteControlled = car:FindFirstChild("ControlByRemote")
while seat:FindFirstChild("SeatWeld") and RemoteControlled do--what this loop does is continue running until the
wait()--statement between the "while" and "do" is not true.
if not RemoteControlled:IsA("VehicleSeat") then --think you can make ControlByRemote a different part and make it break?
break-- NOPE!!!!! Still won't break!
end-- (well, I suppose so because it says break over there)
RemoteControlled.Throttle = seat.Throttle-- but the important bit is no red text
if car:FindFirstChild("LeftMotor") then
car.LeftMotor.DesiredAngle = -seat.Steer*math.rad(40-RemoteControlled.Velocity.magnitude/4)
end
if car:FindFirstChild("RightMotor") then
car.RightMotor.DesiredAngle = -seat.Steer*math.rad(40-RemoteControlled.Velocity.magnitude/4)
end
if car:FindFirstChild("Configuration") then
if seat.Throttle == 1 and car.Configuration:FindFirstChild("Forwards Speed") then
RemoteControlled.MaxSpeed = car.Configuration["Forwards Speed"].Value
elseif seat.Throttle == 0 then
RemoteControlled.MaxSpeed = 0
elseif seat.Throttle == -1 and car.Configuration:FindFirstChild("Reverse Speed") then
RemoteControlled.MaxSpeed = car.Configuration["Reverse Speed"].Value
end
end
end
-- the interesting thing about loops is they stop everything below them from running
-- until the loop stops. When the loop stops because the player is no longer sitting
-- the below code will run:
if seat:FindFirstChild("RocketPropulsion") then
seat.RocketPropulsion:Abort()--I'LL JUST LEAVE IT IN IN CASE IT EVER DOES
end